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5e homebrew classes wiki
5e homebrew classes wiki







On your adventures, you might find other spells or recipes that you can add to your tome.īeginning at 1st level, you can brew healing potions. Each of these spells must be of a level for which you have spell slots, as shown on the Spell Slots table. Spell Attack Modifier = your Proficiency bonus + your Intelligence modifierĮach time you gain an alchemist level, you can add one sorcerer spell of your choice to your tome for free. Spell Save DC = 8 + your Proficiency bonus + your Intelligence modifier In addition, you use your Intelligence modifier when setting the saving throw DC for an alchemist spell you cast and when making an attack roll with one.

5e homebrew classes wiki

You use your Intelligence whenever a spell refers to your spellcasting ability. Intelligence is your spellcasting ability for your alchemist spells, since you learn your spells through dedicated study and memorization. If a target drinks the potion, they can only make a saving throw if it's a Constitution saving throw, and area of effect spells only affect that one target. Targets in the area of effect of the spell still make saving throws as normal. Instead, they are counted as failing if you hit, or succeeding if you miss. If you hit a target with a potion that has a saving throw, the initial target does not make a saving throw. A potion only remains potent for a number of hours equal to your proficiency bonus, unless the duration of the potion's effect is longer, in which case it is increased to that time. You must then either hit a target with the potion (melee or throwing it), or make a target drink the potion, for the effects to take place. You regain all expended spell slots when you finish a long rest. You prepare a spell into a potion as a bonus action if the casting time is 1 action or less, otherwise you take an amount of time equal to the casting time to prepare it. You must expend a slot of the spell's level or higher to prepare a potion. The Spell Slots table, below The Alchemist table, shows how much spell slots you have. Your tome is your book of spells, and contains all of your spells, aside from your cantrips, which are fixed in your mind. These are the only spells you do not put into potions.Īt 1st level, you have a tome of alchemical recipes containing an amount of 1st level sorcerer spells of your choice equal to 2 + your Intelligence modifier (min 3). At 1st level, you know 3 cantrips of your choice from the Sorcerer spell list. Instead, you imbue flasks filled with water with your spells. Unlike most spellcasters, you do not cast your spells. Spells and Whatnot Table: Spell Slots Level LevelĪbility Score Improvement, Pick and Choose (4) Spell Slots and such are on the NEXT table, not this one.

  • ( a) leather armor and a dagger or ( b) leather armor & 20 dartsįor memory: degree of insanity and degree of plaguefighting.
  • alchemists supplies and a component pouch.
  • ( a) scourge or ( b) any simple weapon or ( c) a light crossbow & 20 bolts.
  • You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from Arcana, History, Intimidation, Medicine, Religion, Perception, Persuasion.

    5e homebrew classes wiki

    Weapons: Simple Weapons, Martial Ranged Weapons, Scourge Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Alchemist level after 1st Hit Points at 1st Level: 8 + Constitution modifier "With just a little potion, I'll make you into a majestic steed!" Requirements Īs an Alchemist you gain the following class features. Needless to say, your relationship with your healer will be paramount. In order to make the most out of your abilities, you will have to keep a tenuous balance between staying alive, and being in the red. A front line fighter, most of your utility comes from your high amount of hitpoints and your ability to intentionally intercept attacks, as well as abilities that either cost HP to use or require critical health to activate.

    5e homebrew classes wiki

    Though he calls no place home, a Dark Knight seeks to bring order wherever he goes.Īs a Dark Knight, you have the potential to dish out tremendous amounts of damage but with great power comes great responsibility. They break away from tradition to distance themselves from the corrupting stigma of long-standing institution, and hold themselves to a standard above their fellow man.

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    Although they follow a path contrary to orthodox orders of Knights, they are still bound by a code of honor and walk a path of righteousness-whether or not that path is self-defined is another matter entirely. You can still use this if you wish, but, here's a hotlink.ĭespite what the name suggests, Dark Knights are not always despicable in nature. NOTE(2): There is a rework of Dark Knight. If you have a complaint, take it up with the Bando man. NOTE: This is an edit of a D&D 5e homebrew class that is currently unfinished, and does not appear like it ever will be finished. 3.4.2.3 Preparing Potions and Using Them.







    5e homebrew classes wiki