

Prerequisites: 35 Galebreathe, 30 Agility.

Reduces falling speed and prevents fall damage.(+2 Passive Agility, +5 Elemental Intensity) Aerogliding - When falling from a high place, hold spacebar to generate wind currents until you hit the floor.Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon.Synergizes well with Aerial Stab or mantras that send the user and target in the air.Wyvern's Claw - You deal 10% more damage while airborne.Friction reduction from ice sheets is negated. Steady Footing - You're much more resistant to being pushed around.Gain a speed boost after jumping over a wall. Kick Off - Your first wall jump will always send you higher than normal.Stacks with other means of fall damage reduction.Minimum threshold to take fall damage is increased.Graceful Landing - You easily brush off shorter falls, taking no fall damage.You just wont get the extended speed boost on monsters. Despite the wording, the base version of Time To Go still works.Blood Frenzy - Your speed boost from killing is increased and duration is doubled, but will only work on players.


Assuming you meet these requirements, you will see these cards often upon powering up. Risky Moves or Safety Dance/Observation Ĭertain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements.Everchanging Aegis or Return to the Dark Ages.When it comes to mutually exclusive talents, you can have either: However, if you use the Shrine of Chance to remove the mutually exclusive talent that you currently have, the other talent returns to your talent pool so that it may be obtained once again. Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. Thresher Claws requires Power 10 as a prerequisite.Drinking a lot of potions is a prerequisite for Potion Quaffer.Doing certain actions that may influence your rolls, such as Alchemy.For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents.A certain Talent in a certain category.For example: Overflowing Dam requires 40 INT as a prerequisite.A high enough Core Attribute, whether it be strength, fortitude, agility, intelligence, willpower, or charisma.The most common prerequisites a Talent would need are: Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Cards such as Thundercaller, Flamecharmer, The Sound from Below, and Thresher Scales are but a few examples of this phenomenon.Ī handful amount of Talents are locked with a prerequisite. These freebies won't take up a slot in your Talents, and will instead make room for themselves to fit into your deck. There are certain Talents that you receive automatically upon meeting their requirement. When you power up, you'll receive two to three hands containing five to six Talent Cards. Talents are the main aspect of your character's build.
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